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HT1136A Datasheet(PDF) 4 Page - Holtek Semiconductor Inc |
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HT1136A Datasheet(HTML) 4 Page - Holtek Semiconductor Inc |
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4 / 12 page ![]() • The contest starts from positions in section 3. During the contest, UP, DOWN, LEFT, RIGHT, PASS, and KICK keys can be selected for attack or defense. Each side’s team mem- ber can move to the next section (but cannot go backward) only in offense. At player’s pen- alty area, press the left or the right key to move the player’s goal keeper to protect the goal. When the player is in the opponent’s penalty area, the shot to the goal cannot be controlled. • When time is up and the score is even, a penalty kick contest decides the winner. Each side has 5 shots at goal. If any side wins over 3 balls, then the PK contest is over. If the 5 penalty shots are taken, and the score is still even, each side is given one more deciding penalty kick. During the PK contest, the RIGHT or the LEFT key can be held and then press the KICK key to do goal shooting to the desired direction. • When the player wins at the 5th, 10th, and 15th half, a championship cup is shown on the screen and music is played. Whenever the championship cup appears, the pace of the remaining contest becomes faster. • When the game is over, and the total of all the games exceeds the current highest score re- cord, the new total will replace this. When GAME OVER is shown on the screen and if START/ON or OFF key is not pressed, after two minutes it automatically goes into the OFF condition. Counting method When a goal is scored, one point is awarded. The score is displayed as a ratio. The left score is the player’s and the right score is the oppo- nent’s. The highest score is shown by “half” to indicate the highest winning half. Sound effects • Game starting music • Short whistle sound • Team member moving sound • Ball moving sound • Pass through to the next level sound • Long whistle sound • Changing screen sound • Game over sound • Winning championship cup sound HT1136A 4 17th Nov ’98 |
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