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HT113AA Datasheet(PDF) 4 Page - Holtek Semiconductor Inc

Part # HT113AA
Description  StreetfighterS LCD Game
PDF  13 Pages
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Manufacturer  HOLTEK [Holtek Semiconductor Inc]
Direct Link  http://www.holtek.com
Logo HOLTEK - Holtek Semiconductor Inc

HT113AA Datasheet(HTML) 4 Page - Holtek Semiconductor Inc

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HT113AA
4
December 14, 1999
· The START/PAUSE key will put the game
into a temporary wait state. The conditions of
the game prior to pressing this key will be re-
tained even if the game has been switched off
manually or automatically. When the game is
again started, the player can resume from
where it stops when the START/PAUSE key
was initially pressed. If the machine is
switched off outside of this temporary wait
state then the conditions of the present game
will not be stored and the game has to start
from the beginning.
· When the game is over the message ²GAME
OVER² will flash on the screen and the game
will enter a wait state. Pressing the
START/PAUSE key will allow a new game to
start or pressing the PUNCH/MODE key will
allow a new mode of playing to be chosen. Or
press ON/OFF to switch off. If within 30 sec-
onds no key has been pressed the system will
begin to free run in the demonstration mode.
· The ON/OFF switch controls the power supply.
Calculating the score
· When the game begins both the player and
enemy¢s score is 9.
· Every punch, kick or weapon hit (mode 3) will
initially mean a reduction of the opponent¢s
score by one. But the actual score deducted is
dependent upon the opponents score. If the
opponents score is 9 then 0.9 will be deducted,
if the opponents score is 8 then 0.8 will be de-
ducted and so on in the same way. However
due to the limitations of the LCD pattern the
decimal number will not be shown.
· If within 7 seconds no attack is made then the
score will be increased by one but only up to a
maximum of 9. This applies to both player
and opponent.
· When the opponent¢s score has been reduced
to 0, the objective of the present game has
been reached. When the player¢s score
reaches zero, the game is over.
Sound effects
· The IC has 13 sound effects
¨ Sound corresponding to the mode
¨ When the player is attacked
¨ When the weapon is about to be used
¨ When the weapon is thrown
¨ When the weapon hits the player
¨ When the player kicks
¨ When the player throws a punch
¨ When the enemy kicks
¨ When the enemy throws a punch
¨ When the game objective has been reached
¨ When the game begins
¨ When the game ends
¨ Background sound effect



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