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COP8CCR9KMT7 Datasheet(PDF) 20 Page - National Semiconductor (TI) |
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COP8CCR9KMT7 Datasheet(HTML) 20 Page - National Semiconductor (TI) |
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20 / 84 page ![]() 9.0 Pin Descriptions (Continued) 9.1 EMULATION CONNECTION Connection to the emulation system is made viaa2x7 connector which interrupts the continuity of the RESET, G0, G1, G2 and G3 signals between the COP8 device and the rest of the target system (as shown in Figure 6). This con- nector can be designed into the production pc board and can be replaced by jumpers or signal traces when emulation is no longer necessary. The emulator will replicate all functions of G0 - G3 and RESET. For proper operation, no connection should be made on the device side of the emulator connec- tor. 10.0 Functional Description The architecture of the device is a modified Harvard archi- tecture. With the Harvard architecture, the program memory (Flash) is separate from the data store memory (RAM). Both Program Memory and Data Memory have their own separate addressing space with separate address buses. The archi- tecture, though based on the Harvard architecture, permits transfer of data from Flash Memory to RAM. 10.1 CPU REGISTERS The CPU can do an 8-bit addition, subtraction, logical or shift operation in one instruction (t C) cycle time. There are six CPU registers: A is the 8-bit Accumulator Register PC is the 15-bit Program Counter Register PU is the upper 7 bits of the program counter (PC) PL is the lower 8 bits of the program counter (PC) B is an 8-bit RAM address pointer, which can be optionally post auto incremented or decremented. X is an 8-bit alternate RAM address pointer, which can be optionally post auto incremented or decremented. S is the 8-bit Data Segment Address Register used to extend the lower half of the address range (00 to 7F) into 256 data segments of 128 bytes each. SP is the 8-bit stack pointer, which points to the subroutine/ interrupt stack (in RAM). With reset the SP is initialized to RAM address 06F Hex. The SP is decremented as items are pushed onto the stack. SP points to the next available loca- tion on the stack. All the CPU registers are memory mapped with the excep- tion of the Accumulator (A) and the Program Counter (PC). 10.2 PROGRAM MEMORY The program memory consists of 32,768 bytes of Flash Memory. These bytes may hold program instructions or con- stant data (data tables for the LAID instruction, jump vectors for the JID instruction, and interrupt vectors for the VIS instruction). The program memory is addressed by the 15-bit program counter (PC). All interrupts in the device vector to program memory location 00FF Hex. The program memory reads 00 Hex in the erased state. Program execution starts at location 0 after RESET. If a Return instruction is executed when the SP contains 6F (hex), instruction execution will continue from Program Memory location 7FFF (hex). If location 7FFF is accessed by an instruction fetch, the Flash Memory will return a value of 00. This is the opcode for the INTR instruction and will cause a Software Trap. For the purpose of erasing and rewriting the Flash Memory, it is organized in pages of 128 bytes. 10.3 DATA MEMORY The data memory address space includes the on-chip RAM and data registers, the I/O registers (Configuration, Data and Pin), the control registers, the MICROWIRE/PLUS SIO shift register, and the various registers, and counters associated with the timers and the USART (with the exception of the IDLE timer). Data memory is addressed directly by the in- struction or indirectly by the B, X and SP pointers. The data memory consists of 1024 bytes of RAM. Sixteen bytes of RAM are mapped as “registers” at addresses 0F0 to 0FF Hex. These registers can be loaded immediately, and also decremented and tested with the DRSZ (decrement register and skip if zero) instruction. The memory pointer registers X, SP, B and S are memory mapped into this space at address locations 0FC to 0FF Hex respectively, with the other registers being available for general usage. 10137408 FIGURE 5. I/O Port Configurations — Input Mode 10137409 FIGURE 6. Emulation Connection www.national.com 20 |
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