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AT90USB646 Datasheet(PDF) 259 Page - ATMEL Corporation |
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AT90USB646 Datasheet(HTML) 259 Page - ATMEL Corporation |
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259 / 434 page ![]() 259 7593A–AVR–02/06 AT90USB64/128 clear ALLOC. Then, the “ki+1” Pipe/Endpoint memory automatically “slides” down. Note that the “k i+2” and upper Pipe/Endpoint memory does not slide. The following figure illustrates the allocation and reorganization of the USB memory in a typical example: Table 21-1. Allocation and reorganization USB memory flow • First, Pipe/Endpoint 0 to Pipe/Endpoint 5 are configured, in the growing order. The memory of each is reserved in the DPRAM. • Then, the Pipe/Endpoint 3 is disabled (EPEN=0), but its memory reservation is internally kept by the controller. • Its ALLOC bit is cleared: the Pipe/Endpoint 4 “slides” down, but the Pipe/Endpoint 5 does not “slide”. • Finally, if the firmware chooses to reconfigure the Pipe/Endpoint 3, with a bigger size. The controller reserved the memory after the endpoint 2 memory and automatically “slide” the Pipe/Endpoint 4. The Pipe/Endpoint 5 does not move and a memory conflict appear, in that both Pipe/Endpoint 4 and 5 use a common area. The data of those endpoints are potentially lost. Note that: • the data of Pipe/Endpoint 0 are never lost whatever the activation or deactivation of the higher Pipe/Endpoint. Its data is lost if it is deactivated. • Deactivate and reactivate the same Pipe/Endpoint with the same parameters does not lead to a “slide” of the higher endpoints. For those endpoints, the data are preserved. • CFGOK is set by hardware even in the case that there is a “conflict” in the memory allocation. 21.9 PAD suspend The next figures illustrates the pad behaviour: • In the “idle” mode, the pad is put in low power consumption mode. • In the “active” mode, the pad is working. Free memory 0 1 2 3 4 5 EPEN=1 ALLOC=1 Free memory 0 1 2 4 5 EPEN=0 (ALLOC=1) Free memory 0 1 2 4 5 Pipe/Endpoints activation Pipe/Endpoint Disable Free its memory (ALLOC=0) Free memory 0 1 2 3 (bigger size) 5 Pipe/Endpoint Activatation Lost memory 4 Conflict |
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