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VT8501 Datasheet(PDF) 10 Page - List of Unclassifed Manufacturers |
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VT8501 Datasheet(HTML) 10 Page - List of Unclassifed Manufacturers |
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10 / 17 page ![]() VT8501 Apollo MVP4 Revision 1.3 February 1, 2000 -4- Features 7HFKQRORJLHV ,QF 'HOLYHULQJ 9DOXH 'HOLYHULQJ 9DOXH • General Graphic Capabilities − 64-bit Single Cycle 2D/3D Graphics Engine − Supports 2 to 8 Mbytes of Frame Buffer located in System Memory − Real Time DVD MPEG-2 and AC-3 Playback − Video Processor − I2C Serial Interface − Integrated 24-bit 230MHz True Color DAC − Extended Screen Resolutions up to 1600x1200 − Extended Text Modes 80 or 132 columns by 25/30/43/60 rows − DirectX 6 and OpenGL ICD API • High Performance rCADE3D™ Accelerator − 32 entry command queue, 32 entry data queue − 4Kbyte texture cache with over 90% hit rates − Pipelined Setup/Texturing/Rendering Engines − DirectDraw™ acceleration − Multiple buffering and page flipping Setup Engine − 32-bit IEEE floating point input data − Slope and vertex calculations − Back facing triangle culling − 1/16 sub-pixel positioning Rendering Engine − High performance single pass execution − Diffused and specula lighting − Gouraud and flat shading − Anti-aliasing including edge, scene, and super-sampling − OpenGL compliant blending for fog and depth-cueing − 16-bit Z-buffer − 8/16/32 bit per pixel color formats Texturing Engine − D3D compressed texture formats DXT1 and DXT2 − Anisotropic texture filtering − 1/2/4/8-bits per pixel compact palletized textures − 16/32-bits per pixel quality non-palletized textures − Pallet formats in ARGB 565, 1555, or 444 − Tri-linear, bi-linear, and point-sampled filtering − Mip-mapping with multiple Level-Of-Detail (LOD) calculations and perspective correction − Color keying for translucency 2D GUI Engine − 8/15/16/24/32-bits per pixel color formats − 256 Raster Operations (ROPs) − Accelerated drawing: BitBLTs, lines, polygons, fills, patterns, clipping, bit masking − Panning, scrolling, clipping, color expansion, sprites − 32x32 and 64x64 Hardware Cursor − DOS graphics and text modes |
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