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AN1368 Datasheet(PDF) 5 Page - Microchip Technology |
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AN1368 Datasheet(HTML) 5 Page - Microchip Technology |
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5 / 34 page ![]() 2011 Microchip Technology Inc. DS01368A-page 5 AN1368 Some of the important properties of display technologies are explained as follows: • Frame Rate: The number of times the display screen is refreshed in a second (this parameter does not reflect the refresh capacity of the microcontroller but only the capacity of the display glass). • Ghosting: When the screen is changed, the previous frame is visible with lower intensity for a fraction of time, which appears to be the ghost of the current screen. • HBLANK and VBLANK: Horizontal and vertical blanking periods, where the display is not updated. For more information, refer to Section 43. “Graph- ics Controller Module (GFX)” (DS39731) in the “PIC24F Family Reference Manual”. • Backlight: For TFT/STN LCDs, backlight is necessary to view the display. It could be either CCFL or LED type. • Contrast: It is defined as the ratio of intensities of white to black on the display. The higher the contrast, the better is the display quality. • Viewing Angle: It is the horizontal or vertical angle within which the display is properly viewable. The display glass has no inherent memory and must be constantly updated with pixel data in each row and column, failing which, the display will go blank (similar to DRAM refresh). This refreshing of the display data is handled by the display controller. Display Controller The display glass must be constantly refreshed by feeding the horizontal and vertical pixel data repeatedly from the frame buffer. This task is performed by the display controller. It fetches the data from the frame buffer, decodes it to the required bit format and feeds it to the display glass, along with proper control signals. The display controller must adhere to the timing requirements of the display glass. Frame Buffer The frame buffer is a memory (usually a RAM), which holds the data to be shown on the display screen and acts as the data source for the display controller. The required size of the frame buffer depends on the resolution and color depth. The minimum requirement is that it should hold the data required to display one full frame and must support the scan rate (preferred refresh rate as per the data sheet of the display glass) of the display controller. EQUATION 1: EXAMPLE 1: EXAMPLE 2: EXAMPLE 3: Frame Buffer Size Required (Bytes) = Number of Pixels x Color Depth (Bits)/8 For a QVGA (320x240) display using a 16 BPP color depth: Frame Buffer = 320 x 240 x 16/8 = 153,600 Bytes = 150 Kbytes For a WQVGA (480x272) display using a 16 BPP color depth: Frame Buffer = 480 x 272 x 16/8 = 261,120 Bytes = 255 Kbytes For a QCIF (176x144) display using an 8 BPP color depth: Frame Buffer = 176 x 144 x 8/8 = 25,344 Bytes = 24.75 Kbytes |
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