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HT113JA Datasheet(PDF) 3 Page - Holtek Semiconductor Inc |
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HT113JA Datasheet(HTML) 3 Page - Holtek Semiconductor Inc |
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3 / 14 page ![]() HT113JA 3 December 14, 1999 · Press the START key and the game starts. The "1" innings on the screen flashes to show that it is in the first innings. START music is played. When the music is finished, the game starts and the scoreboard shows 0:0. The player is first to bat and by pressing the A key can take prac- tice swings. From that point on, the opponent s pitcher is pitching and the catcher is catching, only one swing of the bat is allowed. If the ball is not struck, it is counted as strike. The decision whether strike or ball follows the regular rules of modern baseball. "S", "B", "O" on the upper left corner of the screen represents "Strike", "Ball" and "Out". Whenever a strike is made, a dot is added after the "S" mark to record a strike. At the same time, sound effects generate a "strike" call, and an "OUT" call. When there are 3 strikes, the player is out and "O" records one out on the upper left of the screen. When- ever a ball is pitched, a dot is added after the "B" mark to record a ball. At the same time, "ball" call is generated. When one player is out, a spe- cial sound is played. When three players are out, this inning is over. The inning number on the scoreboard flashes on the screen for several seconds and then it goes into the next round of play. · When the ball is hit or there are four bad strikes the batter runs to the first base, the player automatically runs to the base. But it can be controlled only once. If the player is at offense and orders the runner to run continu- ously, press the direction key to shift it to the next base (refer to the Key Description). Dur- ing the running, the runner cannot run back- ward. · Foul ball is counted as a strike and a sound ef- fect is played. If there are already two strikes, it is not taken into account. · When the batting side hits a ball along the ground, the opposing side automatically catches that ball and throws it, when the player is defending, a ground ball is always caught. The player will hear a "Boo" sound to signify that the ball is in the fielder's glove. Then, press one of the direction keys to pass the ball to a base (refer to the Key Description). If the player does not pass, the opponent will decide if he/she should continue to run to the next base depending upon the distance of the ball from the batter. · When the ball is hit into the air, it is accompa- nied by a sound effect appropriate to a high ball. If the opponent are fielding, and the last batter's ball is caught, any player that has be- gun a run or has reached the next base, is au- tomatically returned to the base from which he ran. If the player's side is fielding, the player must press the Left/Right direction keys in order to move the fielder to a suitable position so that he/she can catch the high ball. If a fielder misses a catch, the fielder then runs to pick up the ball, after which a simu- lated crowd call will make a "Boo" sound to signify that the ball is in the fielder's mitt. Then, the ball can be passed to the most ap- propriate fielder (including the pitcher). · When there is a HOME RUN, the game will generate a home run sound and a cheering sound. The runner runs back to home base while music is played. When the score is an- nounced, music is played. · When the runner is caught, the base from where ran flashes. The voice IC plays the "OUT" sound and the number of caught run- ners is recorded in the upper left hand corner of the screen. · Whenever a runner either from the opponent or defense stops, a five second timer is started. During this 5-second interval, if the direction keys are not pressed the inning number on the scoreboard flashes on the screen for several seconds and then the sys- tem automatically operates the game. · The second part of each inning the player plays defense. Press a direction key, A key and B key to control the pitching. There are five kinds of trajectory for the ball to follow: ¨ Straight ball: Directly press A key or B key, but direction key is not pressed. ¨ Inside corner strike: Press ¬ key and then press A key. ¨ Outside corner strike: Press ® key and then press A key. |
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