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MEC1322 Datasheet(PDF) 345 Page - Microchip Technology |
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MEC1322 Datasheet(HTML) 345 Page - Microchip Technology |
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345 / 456 page ![]() 2014 - 2015 Microchip Technology Inc. DS00001719D-page 345 MEC1322 device always provides the clock for transmit and receive operations. The serial packet is made up of eleven bits, listed in the order they appear on the data line: start bit, eight data bits (least significant bit first), odd parity, and stop bit. Each bit cell is from 60 μS to 100μS long. All PS/2 Serial Channel signals (PS2CLK and PS2DAT) are driven by open drain drivers which can be pulled to VCC1 or the main power rail (+3.3V nominal) through 10K-ohm resistors. The PS/2 controller supports a PS/2 Wake Interface that can wake the EC from the IDLE or SLEEP states. The Wake Interface can generate wake interrupts without a clock. The PS/2 Wake Interface is only active when the peripheral device and external pull-up resisters are powered by the VCC1 supply. There are no special precautions to be taken to prevent back drive of a PS/2 peripheral powered by the main power well when the power well is off, as long as the external 10K pull-up resistor is tied to the same power source as the peripheral. 29.11 Block Diagram 29.12 PS/2 Port Physical Layer Byte Transmission Protocol The PS/2 physical layer transfers a byte of data via an eleven bit serial stream as shown in Table 29-6. A logic 1 is sent at an active high level. Data sent from a Keyboard or mouse device to the host is read on the falling edge of the clock signal. The Keyboard or mouse device always generates the clock signal. The Host may inhibit communication by pull- ing the Clock line low. The Clock line must be continuously high for at least 50 microseconds before the Keyboard or mouse device can begin to transmit its data. See Table 29-7, "PS/2 Port Physical Layer Bus States". FIGURE 29-2: PORT PS/2 BLOCK DIAGRAM TABLE 29-6: PS/2 PORT PHYSICAL LAYER BYTE TRANSMISSION PROTOCOL Bit Function 1 Start bit (always 0) 2 Data bit 0 (least significant bit) 3 Data bit 1 4 Data bit 2 5 Data bit 3 6 Data bit 4 7 Data bit 5 8 Data bit 6 9 Data bit 7 (most significant bit) 10 Parity bit (odd parity) 11 Stop Bit (always 1) Control Registers PS2DAT PS2CLK PS/2 Channel State Machine EC I/F PS2_x interrupt 48MHz 2 MHz |
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