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GXM Datasheet(PDF) 167 Page - National Semiconductor (TI) |
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GXM Datasheet(HTML) 167 Page - National Semiconductor (TI) |
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167 / 244 page ![]() Revision 3.1 167 www.national.com Virtual Subsystem Architecture (Continued) CPU to VGA memory arebrokendowninto multiple byte accesses by the sequencer. For example, a word write to A0000h (in a VGA graphics mode) is processed as if it were two-byte write operations to A0000h and A0001h. 5.1.1.3 Address Mapping When a VGA card sees an address on the host bus, bits [31:15] determine whether the transaction is for the VGA. Depending on the mode, addresses 000AXXXX, 000B{0XXX}XXX, or 000B{1XXX}XXXX can decode into VGA space. If the access is for the VGA, bits [15:0] pro- vide the DWORD address into the frame buffer (however, see odd/even and Chain 4 modes, below). Thus, each byte address on the host bus addresses a DWORD in VGA memory. On a write transaction, the byte enables are normally driven from the sequencer’s MapMask register. The VGA has two other write address mappings that modify this behavior. In odd/even (Chain 2) write mode, bit 0 of the addressisusedtoenablebytes 0and2(if zero) or bytes 1 and 3 (if one). In addition, the address presented to the frame buffer has bit 0 replaced with the PageBit field of the Miscellaneous Output register. Chain 4 write mode is similar; only one of the four byte enables is asserted, based on bits [1:0] of the address, and bits [1:0] of the frame buffer address are set to zero. In each of these modes, the MapMask enables are logically ANDed into the enables that result from the address. 5.2 GXM VIRTUAL VGA The GXm processor provides VGA compatibility through a mixture of hardware and software. The processor core contains SMI generation hardware for VGA memory write operations. The bus controller contains SMI generation hardware for VGA I/O read and write operations. The graphics pipeline contains hardware to detect and pro- cess reads and writes to VGA memory. VGA memory is partitioned from system memory. 5.2.1 Datapath Elements The graphics controller contains several elements that convert between host data and frame buffer data. The rotator simply rotates the byte written from the host by 0to7bits tothe right, basedonthe RotateCountfield of the DataRotate register. It has no effect in the read path. The display latch is a 32-bit register that is loaded on every read access to the frame buffer. All 32 bits of the frame buffer DWORDs are loaded into the latch. The write-mode unit converts a byte from the host into a 32-bit value. A VGA has four write modes: •Write Mode 0: - Bit n ofbyteb comesfrom one of twoplaces, depending on bit b of the EnableSetReset register. If that bit is zero, it comes from bit n of the host data. If that bit is one, it comes from bit b of the SetReset register. This mode allows the programmer to set some planes from the host data and the others from SetReset. • Write Mode 1: - All 32 bits come directly out of the display latch; the host data is ignored. This mode is used for screen- to-screen copies. • Write Mode 2: - Bit n of byte b comes from bit b of the host data; that is, the four LSBs of the host data are each replicated through a byte of the result. In conjunction with the BitMask register, this mode allows the programmer to directly write a 4-bit color to one or more pixels. • Write Mode 3: - Bit nofbyteb comesfrom bit bofthe SetReset register. The host data is ANDed with the BitMask register to provide the bit mask for the write (see below). The read mode unit converts a 32-bit value from the frame buffer into a byte. A VGA has two read modes: • Read Mode 0: - One of the four bytes from the frame buffer is returned, based on the value of the ReadMapSelect register. In Chain 4 mode, bits [1:0] of the read address select a plane. In odd/even read mode, bit 0 of the read address replaces bit 0 of ReadMapSe- lect. • Read Mode 1: - Bit n of the result is set to 1 if bit n in every byte b matches bit b of the ColorCompare register; other- wise it is set to 0. There is a ColorDon’tCare register that can exclude planes from this comparison. In four-plane graphics modes, this provides a conver- sion from 4 BPP to 1 BPP. The ALU is a simple two-operand ROP unit that operates on writes. Its operating modes are COPY, AND, OR, and XOR. The 32-bit inputs are: 1) the output of the write-mode unit and 2) the display latch (not necessarily the value at the frame buffer address of the write). An application that wishes to performs ROPs on the source and destination must first byte read the address (to load the latch) and then immediately write a byte to the same address. The ALU has no effect in Write Mode 1. Thebit mask unitdoesnot provideatruebit mask. Instead, it selects between the ALU output and the display latch. The mask is an 8-bit value, and bit n of the mask makes the selection for bit n of all four bytes of the result (a zero selects the latch). No bit masking occurs in Write Mode 1. The VGA hardware of the GXm processor does not imple- ment Write Mode 1 directly, but it can be indirectly imple- mented by setting the BitMask to zero and the ALU mode to COPY. |
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