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STA1295 Datasheet(PDF) 10 Page - STMicroelectronics

Part # STA1295
Description  Accordo5 - Automotive infotainment processors for display audio and cluster applications
PDF  109 Pages
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Manufacturer  STMICROELECTRONICS [STMicroelectronics]
Direct Link  http://www.st.com
Logo STMICROELECTRONICS - STMicroelectronics

STA1295 Datasheet(HTML) 10 Page - STMicroelectronics

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System description
STA1295, STA1275
10/109
DS12586 Rev 5
•
Vertex DMA streams
With a performance of up to:
•
Vertex rate: 120 MVtx/sec
•
Pixel Rate: 240 MPix/sec
2.8.1
Unified shader features
2.8.2
Vertex processing features
Table 1. Unified shader features
Features
GPU support
Shader type and execution units
Unified shader, SIMD4, SFP32 Trans
Swizzle capabilities
Full 32-bit word level swizzle in a 128-bit vector
GPR's per shader core
Up to 512 general purpose registers, 128 bits each
Uniform registers
Uniform total: 320 registers
Vertex Shader: 128 registers, 128 bits each
Fragment Shader: 128 registers, 128 bits each
FP denorm and rounding options
Denorms are set to zero. Supports rounding to zero.
Maximum number of data input attributes
Maximum of 12 vertex shader input elements
Maximum of 8 fragment shader input elements
Sampler Count
Total: 12 (4 VS Samplers, 8 PS Samplers)
Maximum number of instructions
256
Maximum number of vertex streams
4
Maximum number of threads in flight per
shader core
64
Subroutines
4 levels
Conditional branch support
GT, LT, EQ, GE, LE, NE
Shader instruction rate
1-cycle throughput for all shader instructions
Floating-point instruction precision
SIMD4 (vector): 23.5 bits
Fragment shader video
Supports video texture
Table 2. Vertex processing features
Features
GPU support
Vx D3D, OGL ES formats supported
BYTE, UBYTE, SHORT, USHORT, INT, UINT, DEC,
UDEC, FLOAT, FLOAT16, D3DCOLOR,
FIXED16DOT16
Vertex data size limits
256 bytes
Pre shader cache
1 kB
Post shader cache
8 vertices



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