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VT8601 Datasheet(PDF) 112 Page - List of Unclassifed Manufacturers

Part # VT8601
Description  Single-Chip Slot-1 / Socket-370 PCI North Bridge With Integrated AGP 2D / 3D Graphics Accelerator and Advanced Memory Controller
PDF  144 Pages
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Manufacturer  ETC1 [List of Unclassifed Manufacturers]
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VT8601 Datasheet(HTML) 112 Page - List of Unclassifed Manufacturers

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VT8601 Apollo ProMedia
Revision 1.3 September 8, 1999
-106
3D Graphics Engine Registers
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3D Graphics Engine Registers
This section describes how to program the ProMedia graphics
engine for different operations. When the Setup Engine is to
be used, the following steps should be taken to perform the
drawing functions:
•
Software sets up the drawing environment.
•
Software issues a drawing command.
•
Software continuously sends triangles to Setup engine.
•
Software sends a triangle with last flag set or a null
triangle to Setup engine to signal end of operation.
Operational Concept
From a programmer’s point of view, operations that can be
applied to the ProMedia fall into the following categories:
•
Reset: This operation resets the GE to default status.
•
Status: This operation returns the GE status.
•
Drawing Environment: The operations set environment
for drawing.
•
Frame Buffer Control: The operations set control for the
frame buffer.
•
Drawing: Draw an object.
•
Geometry Primitives: Describe a geometry primitive.
Drawing Environment defines a set of conditions that decide
the operations to be applied to each pixel.
Drawing
Environment operations are straight-forward.
There is a
group of registers that defines the drawing environment. By
directly setting these registers, a program can control the
drawing environment.
Frame Buffer Control decides how to access the frame buffer.
Like the Drawing Environment, there is a group of registers
that define the frame buffer access. By directly setting these
registers, a program can control frame buffer access.



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