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DLPC6421 Datasheet(PDF) 27 Page - Texas Instruments |
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DLPC6421 Datasheet(HTML) 27 Page - Texas Instruments |
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27 / 48 page ![]() 27 DLPC6421 www.ti.com DLPS117 – JULY 2018 Product Folder Links: DLPC6421 Submit Documentation Feedback Copyright © 2018, Texas Instruments Incorporated Feature Description (continued) 7.2.3 GPIO Interface The DLPC6421 controller provides 83 software-programmable, general-purpose I/O pins. Each GPIO pin is individually configurable as either input or output. In addition, each GPIO output can be either configured as push-pull or open-drain. Some GPIO have one or more alternate-use modes, which are also software configurable. The reset default for all GPIO is as an input signal. However, any alternate function connected to these GPIO pins, with the exception of general purpose clocks and PWM generation, will be reset. When configured as open-drain, the outputs must be externally pulled-up (to the 3.3-V supply). External pull-up or pull- down resistors may be required to ensure stable operation before software is able to configure these ports. 7.2.4 Source Input Blanking Vertical and horizontal blanking requirements for both input ports are defined as follows (See Video Timing Parameter Definitions). • Minimum port 1 and port 2 vertical blanking – Vertical back porch (VBP): 370 µs – Vertical front porch (VFP): 1 line – Total vertical blanking (TVB): 370 µs + 2 lines • Minimum port1, port 2 horizontal blanking – Horizontal back porch (HBP): 10 pixels – Horizontal front porch (HFP): 0 pixels – Total horizontal blanking (THB): 80 pixels 7.2.5 Video Graphics Processing Delay The DLPC6421 controller introduces a variable number of frame delays dependent on the source type and selected processing steps performed on the source. For optimum audio/ video synchronization this delay must be matched in the audio path. The following tables define various video delay scenarios to aid in audio matching. Frame in table refer to source frames. • For 2-D sources, “N” is defined to be the ratio of the primary channel source frame rate to the display frame rate. • For 3-D sources, “M” is defined to be the ratio of the primary channel source frame rate required to obtain both the left and right image, to the display frame rate (the rate at which each eye is displayed). Table 3. Primary Channel/Video-Graphics Processing Delay Source Frame Rate Conversion FRC Type Formatter Buffer Total Delay 48 Hz Graphics 1 Frame Sync (1:1) N Frames 1 + N Frames 50 Hz Graphics 1 Frame Sync (1:1) N Frames 1 + N Frames 60 Hz Graphics 1 Frame Sync (1:1) N Frames 1 + N Frames 100 & 120 Hz Graphics 1 Frame Sync (1:1) N Frames 1 + N Frames 100 & 120 Hz Graphics (3D) 1 Frame Sync (1:2) M Frames 1 + M Frames 240 Hz Graphics 1 Frame Sync (1:1) N Frames 1 + N Frames |
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