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XRT86VL32IB Datasheet(PDF) 92 Page - Exar Corporation |
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XRT86VL32IB Datasheet(HTML) 92 Page - Exar Corporation |
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92 / 154 page ![]() XRT86VL3X 85 T1/E1/J1 FRAMER/LIU COMBO - ARCHITECTURE DESCRIPTION REV. 1.2.3 8.3 Brief Discussion of Robbed-bit Signaling in DS1 Framing Format Signaling is required when dealing with voice and dial-up data services in DS1 applications. Traditionally, signaling is provided on a dial-up telephone line, across the talk-path. Bit robbing, or stealing the least significant bit (8th bit) in each of the twenty-four voice channels in the signaling frames allows enough bits to signal between the transmitting and receiving end. That is where the name Robbed-bit signaling comes from. These ends can be CPE to central office (CO) for switched services, or CPE to CPE for PBX-to-PBX connections. Signaling is used to tell the receiver where the call or route is destined. The signal is sent through switches along the route to a distant end. Common types of signals are: • On hook • Off hook • Dial tone • Dialed digits • Ringing cycle • Busy tone Robbed-bit Signaling is supported in three DS1 framing formats. • Super-Frame (SF) • SLC®96 • Extended Super-Frame (ESF) In Super-Frame or SLC®96 framing mode, frame number 6 and frame number 12 are signaling frames. In channelized DS1 applications, these frames are used to contain the signaling information. In frame number 6 and 12, the least significant bit of all twenty-four timeslots is 'robbed' to carry call state information. The bit in frame 6 is called the A bit and the bit in frame 12 is called the B bit. The combination of A and B defines the state of the call for the particular timeslot that these two bits are located in. FIGURE 92. WAVEFORMS FOR CONNECTING THE RECEIVE MULTIPLEXED HIGH-SPEED INPUT INTERFACE AT HMVIP AND H.100 16.384MBIT/S MODE RxSerClk (16.384MHz) RxSerClk (INV) RxSer 1 2 1 2 5 2 52 1 0 10 20 20 3 0 4 0 3 0 4 0 5 0 50 60 60 7 3 73 83 83 F 0 F 1 F 0 F 1 F 2 F2 F3 F3 56 cycles 5 3 53 63 63 73 73 83 83 0 0 A 2 A2 0 0 0 0 0 0 0 0 A 0 A0 B0 B0 C 3C3D3D3 1 1 1 1 1 1 1 1 56 cycles A 3 A3 B3 B3 C3C3D3D3 RxSig Start of Frame X y : X is the bit number and y is the channel number RxSync(input) H.100, negative sync RxSync(input) H.100, positive sync RxSync(input) HMVIP, negative sync RxSync(input) HMVIP, positive sync |
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