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82G33 Datasheet(PDF) 361 Page - Intel Corporation

Part # 82G33
Description  Graphics and Memory Controller Hub
PDF  437 Pages
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Manufacturer  INTEL [Intel Corporation]
Direct Link  http://www.intel.com
Logo INTEL - Intel Corporation

82G33 Datasheet(HTML) 361 Page - Intel Corporation

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Functional Description
Datasheet
361
Figure 10-4. Integrated 3D Graphics Pipeline
3D-Gfx _Pipeline
GMCH
Processor
Geometry:
Transform and Lighting, Vertex Shader
Texture Engine:
Pixels in, Textured Pixels out
Setup Engine:
Vertices in, Pixels out
Raster Engine:
Textured Pixels in, Final Pixels out
10.5.2
3D Engine
The 3D engine on the GMCH has been designed with a deep pipelined architecture,
where performance is maximized by allowing each stage of the pipeline to
simultaneously operate on different primitives or portions of the same primitive. The
GMCH supports Perspective-Correct Texture Mapping, Multitextures, Bump-Mapping,
Cubic Environment Maps, Bilinear, Trilinear and Anisotropic MIP mapped filtering,
Gouraud shading, Alpha-blending, Vertex, and Per Pixel Fog and Z/W Buffering.
The 3D pipeline subsystem performs the 3D rendering acceleration. The main blocks
of the pipeline are the setup engine, scan converter, texture pipeline, and raster
pipeline. A typical programming sequence would be to send instructions to set the
state of the pipeline followed by rending instructions containing 3D primitive vertex
data.
The engines’ performance is dependent on the memory bandwidth available. Systems
that have more bandwidth available will outperform systems with less bandwidth. The
engines’ performance is also dependent on the core clock frequency. The higher the
frequency, the more data is processed.



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